In order to use Blender 3d models in Vanda Engine they must be in Collada format. Blender comes with a Collada exporter built in.This tutorial explains the COLLADA options in detail. |
The simplest way to rotate the camera around a target object is to add an Empty object at the location of the target, parent the camera to it, and then to rotate the empty. It’s less complicated than it might sound. |
In this tutorial we’ll show you how to assign multiple materials to one object in Blender and export them into Collada format for use in Vanda Engine. Using multiple materials often makes sense in Blender’s workflow, and it’s convenient to be able to export them as is. |
Curves are useful for creating smooth paths for objects to follow. In this case we’re referring to Bezier Curves or NURBS Curves. Curves can also refer to F-Curves which can be seen in the Blender’s Graph Editor. |
Part 1: Modeling the Worm In this tutorial we create a simple earthworm model to be used for next tutorials. |
Part 2:Creating the Armature In this tutorial, we create the bones for our earthworm model. |
Part 3:Animating the Worm In this tutorial, we animate our earthworm model. |
Part 4:Exporting to Collada Blender does not support or export COLLADA’s animation clips. In order to export multiple animations you must create a single animation that contains all of the animations you wish to export. |