Definition
double GetLightShininess(string lightObjectName)
Description
This function returns the shininess of lightObjectName light object.
Parameters
lightObjectName
Specifies the name of the light object. You can also use the name “this” for this parameter. In this case, “this” refers to the light object name to which this script is attached.
Return Value
Returns the shininess of lightObjectName light.
Example 1
shininess = 0.0 function Init() shininess = GetLightShininess("light1") message = string.format("\nLight shininess is > %.2f" ,shininess) PrintConsole(message) end function Update() end
In this example, the GetLightShininess function returns the shininess value of of light “light1”. Then shininess value is displayed on the console by the PrintConsole function.
Example 2
--Script name is GetLightShininess2.lua shininess = 0.0 function Init() shininess = GetLightShininess("this") message = string.format("\nLight shininess is > %.2f" ,shininess) PrintConsole(message) end function Update() end
Assume that the above script named GetLightShininess2.lua is attached to the light object named “light1”. In this case, string “this” in the GetLightShininess function will be equal to “light1”. In our example, the function GetLightShininess returns the shininess value of the light “light1”.
GetLightShininess