Definition
double, double, double GetPrefabInstanceEmission(string prefabInstanceName)
Description
This function returns the emission color of prefab instance prefabInstanceName.
Parameter
prefabInstanceName
Specifies the name of the prefab instance. You can also use the name “this” for this parameter. In this case, “this” refers to the prefab instance that this script is attached to.
Return Values
This function returns the red, green, and blue components of prefab instance emission color. Each value is in the range [0.0,1.0].
Example 1
r = 0.0 g = 0.0 b = 0.0 function Init() r, g, b = GetPrefabInstanceEmission("1_VandaEngine17-SamplePack1_wood_pile") message = string.format("\nEmission color is : (%.2f, %.2f, %.2f)", r, g, b) PrintConsole(message) end function Update() end
First we get the emission color of prefab instance “1_VandaEngine17-SamplePack1_wood_pile”. Then we display the result in the console using PrintConsole function.
Example 2
--Name of script is GetPrefabInstanceEmission2.lua r = 0.0 g = 0.0 b = 0.0 function Init() r, g, b = GetPrefabInstanceEmission("this") message = string.format("\nEmission color is : (%.2f, %.2f, %.2f)", r, g, b) PrintConsole(message) end function Update() end
If, in the Prefab Editor, you attach GetPrefabInstanceEmission2.lua script to a Prefab, then “this” parameter in the GetPrefabInstanceEmission function will point to instances of that Prefab in current VScene. For example, if you have an Instance named instance1_a from a Prefab named a to which this script is attached, “this” in GetPrefabInstanceEmission function refers to the name instance1_a.
In this example, we get the emission color of current prefab instance (for example, instance1_a). Then we display the result in the console using PrintConsole function.
GetPrefabInstanceEmission