HideGUIImage

Definition

HideGUIImage(string GUIName, string imageName)

Description

This function hides the image imageName that belongs to the GUI GUIName.

Parameters

GUIName
Specifies the GUI name. You can also use the name “this” for this parameter. In this case, the name “this” refers to the GUI to which the image imageName belongs.

imageName
Specifies the image name that belongs to the GUI GUIName.

Example 1

function OnTriggerEnter(otherActorName)
    HideGUIImage("gui_SampleGUI17_MainMenuAbout""backgroundImg")
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)

end
Assume that the above script is attached to a trigger named “trigger1”. Whenever the main character or a prefab instance that has dynamic physics is entered into this trigger, the image “backgroundImg” that belongs to GUI “gui_SampleGUI17_MainMenuAbout” will be hidden.

Example 2

--Name of script is HideGUIImage2.lua

function OnSelectMouseLButtonDown()
    HideGUIImage("this""BackgroundImg")
end

function OnSelectMouseRButtonDown()

end

function OnSelectMouseEnter()

end
Assume that the above script named HideGUIImage2.lua is attached to a button named “PlayGame” that belongs to the GUI “gui_1”. Also assume that GUI “gui_1” has an image named “BackgroundImg”.  In this case, “this” string in the HideGUIImage function refers to the name “gui_1”. Whenever the user left clicks the “PlayGame” button, the HideGUIImage function will hide the “BackgroundImg” image belonging to GUI “gui_1”.
adminHideGUIImage