Run Photoshop, open up a new document by pointing to New on the File menu, and set the size of your document and hit OK button. [alert color=”blue”]Because we are creating a texture, it’s strongly recommended to use power of two dimensions for width and height. Otherwise, game engines have to resize texture dimensions at runtime. In the worst case scenario, game engines won’t display textures if you save them as DDS format. I used 512 * 512 dimensions.[/alert] Set the active foreground color to white and background color to black and go to Filter | Render | Cloud menu to generate tileable cloud patterns.