PauseAll3DSounds

Definition

PauseAll3DSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function pauses all 3D sounds that are being played except for the 3D sounds sent to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the 3D sounds that should not be paused by this function. If no name is passed to PauseAll3DSounds function, all 3D sounds that are being played will be paused.

Example

function OnTriggerEnter(otherActorName)
    if otherActorName == nil then
          PauseAll3DSounds("sound3D_2""sound3D_3")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)

end
Assume that the above script is attached to a trigger named trigger1. Whenever the main game character enters “trigger1”, all the 3D sounds that are playing except the 3D sounds “sound3D_2” and “sound3D_3” will be paused.
adminPauseAll3DSounds