Definition
PauseAllUpdateEvents([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function pauses the script’s Update() event of all game objects except the script’s Update() event of objects passed to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the objects whose script’s Update() event should not be paused by this function. If no name is passed to the function, Update() events of all game object scripts will be paused.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseAllUpdateEvents("water1", "sound1") end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) end
Assume that the above script is attached to a trigger named trigger1. Also assume that “water1” and “sound1” in the example above are the name of water and sound objects in the VScene, respectively.
Whenever the main character enters “trigger1”, script’s Update() event of all game objects except script’s Update() event of “water1” and “sound1” objects will be paused.
PauseAllUpdateEvents