PauseUpdateEventOfAllLights

Definition

PauseUpdateEventOfAllLights([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function pauses the script’s Update() event of all lights except the script’s Update() event of lights passed to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the lights whose script’s Update() event should not be paused by this function. If no name is passed to the function, Update() events of all light scripts will be paused.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          PauseUpdateEventOfAllLights("light2""light3")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)

end
Assume that the above script is attached to a trigger named trigger1. Also assume that “light2” and “light3” in the example above are the name of light objects.
Whenever the main character enters “trigger1”, script’s Update() event of all lights except  script’s Update() event of “light2” and “light3” lights will be paused.
adminPauseUpdateEventOfAllLights