PauseUpdateEventOfAllPrefabInstances

Definition

PauseUpdateEventOfAllPrefabInstances([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function pauses the script’s Update() event of all prefab instances except the script’s Update() event of prefab instances passed to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the prefab instances whose script’s Update() event should not be paused by this function. If no name is passed to the function, Update() events of all prefab instance scripts will be paused.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
         PauseUpdateEventOfAllPrefabInstances("1_animation_test_boy""1_animation_test_plane")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)

end
Assume that the above script is attached to a trigger named trigger1. Also assume that “1_animation_test_boy” and “1_animation_test_plane” in the example above are the name of prefab instances.
Whenever the main character enters “trigger1”, script’s Update() event of all prefab instances except  script’s Update() event of “1_animation_test_boy” and “1_animation_test_plane” prefab instances will be paused.
adminPauseUpdateEventOfAllPrefabInstances