Definition
PauseUpdateEventOfAmbientSound(string ambientSoundName)
Description
This function pauses the script’s Update() event of ambient sound ambientSoundName.
Parameters
ambientSoundName
Specifies the name of the ambient sound. You can also use the name “this” for this parameter. In this case, “this” refers to the ambient sound name that this script is attached to.
Example 1
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseUpdateEventOfAmbientSound("ambient1") end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) end
Assume that the above script is attached to a trigger named trigger1. Whenever the main character enters “trigger1”, script’s Update() event of ambient sound “ambient1” will be paused.
Example 2
--Name of script is PauseUpdateEventOfAmbientSound2.lua function Init() PauseUpdateEventOfAmbientSound("this") end function Update() end
Assume that the above script named PauseUpdateEventOfAmbientSound2.lua is attached to an ambient sound object named “sound1”. In this case, string “this” in the PauseUpdateEventOfAmbientSound function will be equal to “sound1”. In our example, the function PauseUpdateEventOfAmbientSound pauses the script’s Update() event of current ambient sound, which is “sound1”.
PauseUpdateEventOfAmbientSound