Definition
PauseUpdateEventOfWater(string waterName)
Description
This function pauses the script’s Update() event of water waterName.
Parameters
waterName
Specifies the name of the water. You can also use the name “this” for this parameter. In this case, “this” refers to the water name that this script is attached to.
Example 1
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseUpdateEventOfWater("water1") end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) end
Assume that the above script is attached to a trigger named trigger1. Whenever the main character enters “trigger1”, script’s Update() event of water “water1” will be paused.
Example 2
--Name of script is PauseUpdateEventOfWater2.lua function Init() PauseUpdateEventOfWater("this") end function Update() end
Assume that the above script named PauseUpdateEventOfWater2.lua is attached to a water object named “water1”. In this case, string “this” in the PauseUpdateEventOfWater function will be equal to “water1”. In our example, the function PauseUpdateEventOfWater pauses the script’s Update() event of current water, which is “water1”.
PauseUpdateEventOfWater