Definition
PlayAll3DSoundsOnce([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function plays all 3D sounds once except for the 3D sounds sent to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the 3D sounds that should not be played by this function. If no name is passed to PlayAll3DSoundsOnce function, all 3D sounds will be played once.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PlayAll3DSoundsOnce("sound3D_2", "sound3D_3") end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) end
Assume that the above script is attached to a trigger named trigger1. Whenever the main game character enters “trigger1”, all the 3D sounds except the 3D sounds “sound3D_2” and “sound3D_3” will be played once.
PlayAll3DSoundsOnce