PlayAllAmbientSounds

Definition

PlayAllAmbientSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function plays all ambient sounds except for the ambient sounds sent to the function. If the loop state of each ambient sound is true, the sound will be played continuously, otherwise it will be played only once.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the ambient sounds that should not be played by this function. If no name is passed to PlayAllAmbientSounds function, all ambient sounds will be played.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          PlayAllAmbientSounds("ambient2""ambient3")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)

end
Assume that the above script is attached to a trigger named trigger1. Whenever the main game character enters “trigger1”, all the ambient sounds except the ambient sounds “ambient2” and “ambient3” will be played.
adminPlayAllAmbientSounds