PlayAllAmbientSoundsOnce

Definition

PlayAllAmbientSoundsOnce([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function plays all ambient sounds once except for the ambient sounds sent to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the ambient sounds that should not be played by this function. If no name is passed to PlayAllAmbientSoundsOnce function, all ambient sounds will be played once.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          PlayAllAmbientSoundsOnce("ambient2""ambient3")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)

end
Assume that the above script is attached to a trigger named trigger1. Whenever the main game character enters “trigger1”, all the ambient sounds except the ambient sounds “ambient2” and “ambient3” will be played once.
adminPlayAllAmbientSoundsOnce