Definition
PlayAllPaused3DSoundsLoop([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function plays all paused 3D sounds continuously except for the paused 3D sounds sent to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the paused 3D sounds that should not be played by this function. If no name is passed to PlayAllPaused3DSoundsLoop function, all paused 3D sounds will be played continuously.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseAll3DSounds() end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) if otherActorName == nil then PlayAllPaused3DSoundsLoop("river2", "river3") end end
Assume that the above script is attached to a trigger named trigger1. Also assume that “river2” and “river3” are 3D sound objects.
Whenever the main character enters “trigger1”, all the 3D sounds that are playing will be paused. Whenever the main character exits “trigger1”, all the paused 3D sounds except the 3D sounds “river2” and “river3” will be played continuously.
PlayAllPaused3DSoundsLoop