PlayAllPausedAmbientSounds

Definition

PlayAllPausedAmbientSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function plays all paused ambient sounds except for the paused ambient sounds sent to the function. If the loop state of each ambient sound is true, the paused ambient sound will be played continuously, otherwise it will be played only once.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the paused ambient sounds that should not be played by this function. If no name is passed to PlayAllPausedAmbientSounds function, all paused ambient sounds will be played.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          PauseAllAmbientSounds()
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)
    if otherActorName == nil then
          PlayAllPausedAmbientSounds("ambient2""ambient3")
    end
end
Assume that the above script is attached to a trigger named trigger1. Also assume that “ambient2” and “ambient3” are ambient sound objects.
Whenever the main character enters “trigger1”, all the ambient sounds that are playing will be paused. Whenever the main character exits “trigger1”, all the paused ambient sounds except the ambient sounds “ambient2” and “ambient3” will be played.
adminPlayAllPausedAmbientSounds