Definition
PlayAllPausedAmbientSoundsOnce([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function plays all paused ambient sounds once except for the paused ambient sounds sent to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the paused ambient sounds that should not be played by this function. If no name is passed to PlayAllPausedAmbientSoundsOnce function, all paused ambient sounds will be played once.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseAllAmbientSounds() end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) if otherActorName == nil then PlayAllPausedAmbientSoundsOnce("ambient2", "ambient3") end end
Assume that the above script is attached to a trigger named trigger1. Also assume that “ambient2” and “ambient3” are ambient sound objects.
Whenever the main character enters “trigger1”, all the ambient sounds that are playing will be paused. Whenever the main character exits “trigger1”, all the paused ambient sounds except the ambient sounds “ambient2” and “ambient3” will be played once.
PlayAllPausedAmbientSoundsOnce