PlayAllResourceSounds

Definition

PlayAllResourceSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function plays all resource sounds except for the resource sounds sent to the function. If the loop state of each resource sound is true (For example, if it is played by the PlayResourceSoundsLoop function and then paused by the PauseResourceSound function), the resource sound will be played continuously, otherwise it will be played only once.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the resource sounds that should not be played by this function. If no name is passed to PlayAllResourceSounds function, all resource sounds will be played.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          LoadResource("Sounds""fire.ogg")
          LoadResource("Sounds""river.ogg")
          LoadResource("Sounds""ambient.ogg")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)
    if otherActorName == nil then
          PlayAllResourceSounds("Sounds_fire.ogg""Sounds_river.ogg")
    end
end
Assume that the above script is attached to a trigger named trigger1.
Whenever the main character enters “trigger1”, we load 3 resource sounds — In order for LoadResource function to load the desired resource, you must first add it through the Add Resource to Current Project dialog (File > Project > Add/Remove Resource to/from Current Project). When the main character exits “trigger1”, all the resource sounds except the resource sounds “fire.ogg” and “river.ogg” will be played.
adminPlayAllResourceSounds