Definition
PlayAllSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function plays all ambient, 3D and resource sounds except for the ambient, 3D and resource sounds sent to the function. If the loop state of each sound is true, the sound will be played continuously, otherwise it will be played only once.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the ambient, 3D and resource sounds that should not be played by this function. If no name is passed to PlayAllSounds function, all sounds will be played.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then LoadResource("Sounds", "fire.ogg") LoadResource("Sounds", "river.ogg") LoadResource("Sounds", "ambient.ogg") end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) if otherActorName == nil then PlayAllSounds("ambient2", "river3D_2", "Sounds_fire.ogg", "Sounds_river.ogg") end end
Assume that the above script is attached to a trigger named trigger1. Also assume that “ambient2” and “river_3D2” are ambient and 3D sound names, respectively.
Whenever the main character enters “trigger1”, we load 3 resource sounds — In order for LoadResource function to load the desired resource, you must first add it through the Add Resource to Current Project dialog (File > Project > Add/Remove Resource to/from Current Project). When the main character exits “trigger1”, all the sounds except the ambient sound “ambient2”, 3D sound “river_3D2” and resource sounds “fire.ogg” and “river.ogg” will be played.
PlayAllSounds