PlayAllSoundsLoop

Definition

PlayAllSoundsLoop([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function plays all ambient, 3D and resource sounds continuously except for the ambient, 3D and resource sounds sent to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the ambient, 3D and resource sounds that should not be played by this function. If no name is passed to PlayAllSoundsLoop function, all sounds will be played continuously.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          LoadResource("Sounds""fire.ogg")
          LoadResource("Sounds""river.ogg")
          LoadResource("Sounds""ambient.ogg")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)
    if otherActorName == nil then
          PlayAllSoundsLoop("ambient2""river3D_2""Sounds_fire.ogg""Sounds_river.ogg")
    end
end
Assume that the above script is attached to a trigger named trigger1. Also assume that “ambient2” and “river_3D2” are ambient and 3D sound names, respectively.
Whenever the main character enters “trigger1”, we load 3 resource sounds — In order for LoadResource function to load the desired resource, you must first add it through the Add Resource to Current Project dialog (File > Project > Add/Remove Resource to/from Current Project). When the main character exits “trigger1”, all the sounds except the ambient sound “ambient2”, 3D sound “river_3D2” and resource sounds “fire.ogg” and “river.ogg” will be played continuously.
adminPlayAllSoundsLoop