Definition
PlayAllStoppedAmbientSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function plays all stopped ambient sounds except for the stopped ambient sounds sent to the function. If the loop state of each ambient sound is true, the stopped ambient sound will be played continuously, otherwise it will be played only once.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the stopped ambient sounds that should not be played by this function. If no name is passed to PlayAllStoppedAmbientSounds function, all stopped ambient sounds will be played.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then StopAllAmbientSounds() end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) if otherActorName == nil then PlayAllStoppedAmbientSounds("ambient2", "ambient3") end end
Assume that the above script is attached to a trigger named trigger1. Also assume that “ambient2” and “ambient3” are ambient sound objects.
Whenever the main character enters “trigger1”, all the ambient sounds that are playing will be stopped. When the main character exits “trigger1”, all the stopped ambient sounds except the ambient sounds “ambient2” and “ambient3” will be played.
PlayAllStoppedAmbientSounds