Definition
PlayAllStoppedResourceSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function plays all stopped resource sounds except for the stopped resource sounds sent to the function. If the loop state of each resource sound is true (For example, if it is played by the PlayResourceSoundsLoop function and then stopped by the StopResourceSound function), the stopped resource sound will be played continuously, otherwise it will be played only once.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the stopped resource sounds that should not be played by this function. If no name is passed to PlayAllStoppedResourceSounds function, all stopped resource sounds will be played.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then LoadResource("Sounds", "fire.ogg") LoadResource("Sounds", "river.ogg") LoadResource("Sounds", "ambient.ogg") PlayAllResourceSoundsLoop() end end function OnTriggerStay(otherActorName) --nil means main character controller if otherActorName == nil then StopAllResourceSounds() end end function OnTriggerExit(otherActorName) if otherActorName == nil then PlayAllStoppedResourceSounds("Sounds_fire.ogg", "Sounds_river.ogg") end end
Assume that the above script is attached to a trigger named trigger1.
Whenever the main character enters “trigger1”, we load and play 3 resource sounds — In order for LoadResource function to load the desired resource, you must first add it through the Add Resource to Current Project dialog (File > Project > Add/Remove Resource to/from Current Project). When the main character stays in the trigger, all the resource sounds that are playing will be stopped. When the main character exits “trigger1”, all the stopped resource sounds except the resource sounds “fire.ogg” and “river.ogg” will be played.
PlayAllStoppedResourceSounds