PlayAllStoppedSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
This function plays all stopped ambient, 3D and resource sounds except for the stopped ambient, 3D and resource sounds sent to the function. If the loop state of each sound is true, the stopped sound will be played continuously, otherwise it will be played only once.
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the stopped ambient, 3D and resource sounds that should not be played by this function. If no name is passed to PlayAllStoppedSounds function, all stopped sounds will be played.
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then LoadResource("Sounds", "fire.ogg") LoadResource("Sounds", "river.ogg") LoadResource("Sounds", "ambient.ogg") PlayAllResourceSoundsLoop() end end function OnTriggerStay(otherActorName) --nil means main character controller if otherActorName == nil then StopAllSounds() end end function OnTriggerExit(otherActorName) if otherActorName == nil then PlayAllStoppedSounds("ambient2", "river_3D2", "Sounds_fire.ogg", "Sounds_river.ogg") end end
Assume that the above script is attached to a trigger named trigger1. Also assume that “ambient2” and “river_3D2” are ambient and 3D sound names, respectively.
Whenever the main character enters “trigger1”, we load and play 3 resource sounds — In order for LoadResource function to load the desired resource, you must first add it through the Add Resource to Current Project dialog (File > Project > Add/Remove Resource to/from Current Project). When the main character stays in the trigger, all the sounds that are playing will be stopped. When the main character exits “trigger1”, all the stopped sounds except the ambient sound “ambient2”, 3D sound “river_3D2” and resource sounds “fire.ogg” and “river.ogg” will be played.PlayAllStoppedSounds