ResumeAllAnimationsOfPrefabInstances

Definition

ResumeAllAnimationsOfPrefabInstances([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function resumes animations of all prefab instances except for the animations of prefab instances sent to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of prefab instances whose animation should not be resumed. If no name is passed to ResumeAllAnimationsOfPrefabInstances function, animations of all prefab instances will be resumed.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          PauseAllAnimationsOfPrefabInstances()
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)
    if otherActorName == nil then
          ResumeAllAnimationsOfPrefabInstances("2_animation_test_plane""2_animation_test_boy")
    end
end
Assume that the above script is attached to a trigger named trigger1. Whenever the main game character enters “trigger1”, animations of all prefab instances will be paused. Whe the main character exits “trigger1”, animations of all prefab instances except the animations of prefab instances “2_animation_test_plane” and “2_animation_test_boy” will be resumed.
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