ResumeAnimationOfAllWaters

Definition

ResumeAnimationOfAllWaters([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function resumes animation of all water objects except for the animation of water objects sent to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of waters whose animation should not be resumed. If no name is passed to ResumeAnimationOfAllWaters function, animation of all waters will be resumed.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          PauseAnimationOfAllWaters()
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)
    if otherActorName == nil then
          ResumeAnimationOfAllWaters("water2""water3")
    end
end
Assume that the above script is attached to a trigger named trigger1. Also assume that “water2” and “water3” in the example above are the name of water objects in the VScene.
Whenever the main character enters “trigger1”, animation of all waters will be paused.
When the main character exits “trigger1”, animation of all waters except the animation of waters “water2” and “water3” will be resumed.
adminResumeAnimationOfAllWaters