ResumeUpdateEventOfAll3DSounds

Definition

ResumeUpdateEventOfAll3DSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function resumes the script’s Update() event of all 3D sounds except the script’s Update() event of 3D sounds passed to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the 3D sounds whose script’s Update() event should not be resumed by this function. If no name is passed to the function, Update() events of all 3D sound scripts will be resumed.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          PauseUpdateEventOfAll3DSounds()
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          ResumeUpdateEventOfAll3DSounds("river2""river3")
    end
end
Assume that the above script is attached to a trigger named trigger1. Also assume that “river2” and “river3” in the example above are the name of 3D sound objects.
When the main character enters “trigger1”, script’s Update() event of all 3D sounds will be paused.
When the main character exits “trigger1”, script’s Update() event of all 3D sounds except  script’s Update() event of “river2” and “river3” 3D sounds will be resumed.
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