Definition
ResumeUpdateEventOfAllAmbientSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function resumes the script’s Update() event of all ambient sounds except the script’s Update() event of ambient sounds passed to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the ambient sounds whose script’s Update() event should not be resumed by this function. If no name is passed to the function, Update() events of all ambient sound scripts will be resumed.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseUpdateEventOfAllAmbientSounds() end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) --nil means main character controller if otherActorName == nil then ResumeUpdateEventOfAllAmbientSounds("ambient2", "ambient3") end end
Assume that the above script is attached to a trigger named trigger1. Also assume that “ambient2” and “ambient3” in the example above are the name of ambient sound objects.
When the main character enters “trigger1”, script’s Update() event of all ambient sounds will be paused.
When the main character exits “trigger1”, script’s Update() event of all ambient sounds except script’s Update() event of “ambient2” and “ambient3” ambient sounds will be resumed.
ResumeUpdateEventOfAllAmbientSounds