Definition
ResumeUpdateEventOfAllEngineCameras([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function resumes the script’s Update() event of all engine cameras except the script’s Update() event of engine cameras passed to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the engine cameras whose script’s Update() event should not be resumed by this function. If no name is passed to the function, Update() events of all engine camera scripts will be resumed.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseUpdateEventOfAllEngineCameras() end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) --nil means main character controller if otherActorName == nil then ResumeUpdateEventOfAllEngineCameras("camera2", "camera3") end end
Assume that the above script is attached to a trigger named “trigger1”. Also assume that “camera2” and “camera3” in the example above are the name of engine camera objects.
Whenever the main character enters “trigger1”, script’s Update() event of all engine cameras will be paused.
Whenever the main character exits “trigger1”, script’s Update() event of all engine cameras except script’s Update() event of “camera2” and “camera3” engine cameras will be resumed.
ResumeUpdateEventOfAllEngineCameras