Definition
ResumeUpdateEventOfAllLights([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function resumes the script’s Update() event of all lights except the script’s Update() event of lights passed to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the lights whose script’s Update() event should not be resumed by this function. If no name is passed to the function, Update() events of all light scripts will be resumed.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseUpdateEventOfAllLights() end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) --nil means main character controller if otherActorName == nil then ResumeUpdateEventOfAllLights("light2", "light3") end end
Assume that the above script is attached to a trigger named trigger1. Also assume that “light2” and “light3” in the example above are the name of light objects.
Whenever the main character enters “trigger1”, script’s Update() event of all lights will be paused.
Whenever the main character exits “trigger1”, script’s Update() event of all lights except script’s Update() event of “light2” and “light3” lights will be resumed.
ResumeUpdateEventOfAllLights