ResumeUpdateEventOfAllWaters

Definition

ResumeUpdateEventOfAllWaters([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function resumes the script’s Update() event of all waters except the script’s Update() event of waters passed to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the waters whose script’s Update() event should not be resumed by this function. If no name is passed to the function, Update() events of all water scripts will be resumed.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          PauseUpdateEventOfAllWaters()
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          ResumeUpdateEventOfAllWaters("water2""water3")
    end
end
Assume that the above script is attached to a trigger named “trigger1”. Also assume that “water2” and “water3” in the example above are the name of water objects.
Whenever the main character enters “trigger1”, script’s Update() event of all waters will be paused.
Whenever the main character exits “trigger1”, script’s Update() event of all waters except script’s Update() event of “water2” and “water3” waters will be resumed.
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