Definition
ResumeUpdateEventOfTerrain()
Description
This function resumes the script’s Update() event of terrain object.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseUpdateEventOfTerrain() end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) --nil means main character controller if otherActorName == nil then ResumeUpdateEventOfTerrain() end end
Assume that the above script is attached to a trigger named “trigger1”. Whenever the main character enters “trigger1”, script’s Update() event of terrain object will be paused. Whenever the main character exits “trigger1”, script’s Update() event of terrain object will be resumed.
ResumeUpdateEventOfTerrain