Definition
ResumeUpdateEventOfWater(string waterName)
Description
This function resumes the script’s Update() event of water waterName.
Parameters
waterName
Specifies the name of the water. You can also use the name “this” for this parameter. In this case, “this” refers to the water that this script is attached to.
Example 1
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then PauseUpdateEventOfWater("water1") end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) --nil means main character controller if otherActorName == nil then ResumeUpdateEventOfWater("water1") end end
Assume that the above script is attached to a trigger named “trigger1”. When the main character enters “trigger1”, script’s Update() event of water “water1” will be paused. When the main character exits “trigger1”, script’s Update() event of water “water1” will be resumed.
Example 2
--Name of script is ResumeUpdateEventOfWater2.lua function Init() PauseUpdateEventOfWater("this") ResumeUpdateEventOfWater("this") end function Update() PrintConsole("\nUpdate") end
Assume that the above script named ResumeUpdateEventOfWater2.lua is attached to a water object named “water1”. In this case, string “this” in the ResumeUpdateEventOfWater function will be equal to “water1”. In our example, we use PauseUpdateEventOfWater to pause the script’s Update() event of current water, which is “water1”. Then we use ResumeUpdateEventOfWater to resume the script’s Update() event of current water, which is “water1”.
ResumeUpdateEventOfWater