Definition
SetEngineCameraPosition(string engineCameraName, float x, float y, float z)
Description
This function sets the position of the engine camera engineCameraName.
Parameters
engineCameraName
Specifies the name of the engine camera. You can also use the name “this” for this parameter. In this case, “this” refers to the camera object that this script is attached to.
x, y, z
Specify the X, Y and Z components of engine camera position.
Example 1
function Init() ActivateEngineCamera("camera1") SetEngineCameraPosition("camera1", 2.5, 5.0, 7.0) end function Update() end
First we activate the engine camera “camera1”. Then we set the position of engine camera “camera1” to (2.5, 5.0, 7.0).
Example 2
--Name of script is SetEngineCameraPosition2.lua function Init() ActivateEngineCamera("this") SetEngineCameraPosition("this", 2.5, 5.0, 7.0) end function Update() end
In this case, “this” string in the SetEngineCameraPosition function points to the camera that SetEngineCameraPosition2.lua script is attached to. For example, if SetEngineCameraPosition2.lua script is attached to a engine camera named “camera1”, “this” will be equivalent to the name “camera1”.
In this example, we activate the current engine camera (for example, “camera1”). Then we set the position of current engine camera to (2.5, 5.0, 7.0).
SetEngineCameraPosition