Definition
ShowGUIText(string GUIName, string textName)
Description
This function shows the text textName that belongs to the GUI GUIName.
Parameters
GUIName
Specifies the GUI name. You can also use the name “this” for this parameter. In this case, the name “this” refers to the GUI to which the text textName belongs.
textName
Specifies the text name that belongs to the GUI GUIName.
Example 1
function OnTriggerEnter(otherActorName) HideGUIText("gui_SampleGUI17_MainMenuAbout", "text1") end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) ShowGUIText("gui_SampleGUI17_MainMenuAbout", "text1") end
Assume that the above script is attached to a trigger named “trigger1”. Whenever the main character or a prefab instance that has dynamic physics is entered into this trigger, the text “text1” that belongs to GUI “gui_SampleGUI17_MainMenuAbout” will be hidden. Whenever the main character or a prefab instance that has dynamic physics exits this trigger, the text “text1” that belongs to GUI “gui_SampleGUI17_MainMenuAbout” will be displayed.
Example 2
--Name of script is ShowGUIText2.lua function OnSelectMouseLButtonDown() ShowGUIText("this", "text1") end function OnSelectMouseRButtonDown() end function OnSelectMouseEnter() end
Assume that the above script named ShowGUIText2.lua is attached to a button named “PlayGame” that belongs to the GUI “gui_1”. Also assume that GUI “gui_1” has a text named “text1”. In this case, “this” string in the ShowGUIText function refers to the name “gui_1”. Whenever the user left clicks the “PlayGame” button, the ShowGUIText function will display the “text1” text belonging to GUI “gui_1”.