Definition
StopAll3DSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function stops all 3D sounds that are being played except for the 3D sounds sent to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the 3D sounds that should not stop by this function. If no name is passed to StopAll3DSounds function, all 3D sounds that are being played will stop.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then StopAll3DSounds("sound3D_2", "sound3D_3") end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) end
Assume that the above script is attached to a trigger named “trigger1”. Whenever the main game character enters “trigger1”, all the 3D sounds that are playing except the 3D sounds “sound3D_2” and “sound3D_3” will stop.
StopAll3DSounds