StopAll3DSounds

Definition

StopAll3DSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function stops all 3D sounds that are being played except for the 3D sounds sent to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the 3D sounds that should not stop by this function. If no name is passed to StopAll3DSounds function, all 3D sounds that are being played will stop.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          StopAll3DSounds("sound3D_2""sound3D_3")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)

end
Assume that the above script is attached to a trigger named “trigger1”. Whenever the main game character enters “trigger1”, all the 3D sounds that are playing except the 3D sounds “sound3D_2” and “sound3D_3” will stop.
adminStopAll3DSounds