StopAllAmbientSounds

Definition

StopAllAmbientSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)

Description

This function stops all ambient sounds that are being played except for the ambient sounds sent to the function.

Parameters

[optional] string exception_1, [optional] string exception_2,, [optional] string exception_n
Specifies the name of the ambient sounds that should not stop by this function. If no name is passed to StopAllAmbientSounds function, all ambient sounds that are being played will stop.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          StopAllAmbientSounds("ambient2""ambient3")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)

end
Assume that the above script is attached to a trigger named “trigger1”. Whenever the main game character enters “trigger1”, all the ambient sounds that are playing except the ambient sounds “ambient2” and “ambient3” will stop.
adminStopAllAmbientSounds