Definition
StopAllAmbientSounds([optional] string exception_1, [optional] string exception_2,..., [optional] string exception_n)
Description
This function stops all ambient sounds that are being played except for the ambient sounds sent to the function.
Parameters
[optional] string exception_1, [optional] string exception_2,…, [optional] string exception_n
Specifies the name of the ambient sounds that should not stop by this function. If no name is passed to StopAllAmbientSounds function, all ambient sounds that are being played will stop.
Example
function OnTriggerEnter(otherActorName) --nil means main character controller if otherActorName == nil then StopAllAmbientSounds("ambient2", "ambient3") end end function OnTriggerStay(otherActorName) end function OnTriggerExit(otherActorName) end
Assume that the above script is attached to a trigger named “trigger1”. Whenever the main game character enters “trigger1”, all the ambient sounds that are playing except the ambient sounds “ambient2” and “ambient3” will stop.
StopAllAmbientSounds