StopResourceSound

Definition

StopResourceSound(string resourceDirectoryName_resourceFileName.ogg)

Description

This function stops resource sound resourceDirectoryName_resourceFileName.ogg that is being played. You can go to the Project Resources section through the Script Utility dialog (Tools > Script Editor > Tools > Script Utility), select the desired resource sound and hit “Copy Folder_File Name” button to copy the full name of the resource.

Parameters

resourceDirectoryName_resourceFileName.ogg
Specifies the full name of the resource sound.

Example

function OnTriggerEnter(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          LoadResource("Sounds""fire.ogg")
          PlayResourceSoundLoop("Sounds_fire.ogg")
    end
end

function OnTriggerStay(otherActorName)

end

function OnTriggerExit(otherActorName)
    --nil means main character controller
    if otherActorName == nil then
          StopResourceSound("Sounds_fire.ogg")
    end
end
Assume that the above script is attached to a trigger named “trigger1”. Whenever the main character enters “trigger1”, we load and play “fire.ogg” resource sound –In order for LoadResource function to load the resource sound, you must first add “fire.ogg” sound resource through the Add Resource to Current Project dialog (File > Project > Add/Remove Resource to/from Current Project).
Whenever the main character exits “trigger1”,  the resource sound “fire.ogg” will stop.
adminStopResourceSound