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Vanda Engine 1.7.6 for Windows XP and higher 

  1. Please locate the installer and double click to open.
  2.  Authorize the installer.
  3. Read the instructions to setup Vanda Engine.
  4. Enjoy!

This version introduces 32 new scripting APIs that let the game developer modify physics properties at runtime:

General Physics Properties:

– SetPhysicsRestitution(float restitution)
– SetPhysicsSkinWidth(float skinWidth)
– SetPhysicsStaticFriction(float staticFriction)
– SetPhysicsDynamicFriction(float dynamicFriction)
– EnablePhysicsGravity()
– DisablePhysicsGravity()
– SetPhysicsGravity(float x, float y, float z)
– EnablePhysicsGroundPlane()
– DisablePhysicsGroundPlane()
– SetPhysicGroundHeight(float height)
– EnablePhysicsDebugMode()
– DisablePhysicsDebugMode()

Character Controller Properties:

– SetCharacterControllerCapsuleRadius(float radius)
– SetCharacterControllerCapsuleHeight(float height)
– SetCharacterControllerForcePower(float forcePower)
– SetCharacterControllerWalkSpeed(float speed)
– SetCharacterControllerRunSpeed(float speed)
– SetCharacterControllerStepOffset(float stepOffset)
– SetCharacterControllerJumpPower(float jumpPower)
– EnableCharacterControllerJump()
– DisableCharacterControllerJump()
– SetCharacterControllerPosition(float x, float y, float z)
– GetCharacterControllerPosition()

Physics Camera Properties:

– SetDistanceBetweenPhysicsCameraAndCharacterController(float distance)
– SetPhysicsCameraTilt(float tilt)
– SetPhysicsCameraMinTilt(float minTilt)
– SetPhysicsCameraMaxTilt(float maxTilt)
– SetPhysicsCameraYaw(float yaw)
– GetPhysicsCameraTilt()
– GetPhysicsCameraMinTilt()
– GetPhysicsCameraMaxTilt()
– GetPhysicsCameraYaw()

You can use these APIs inside the events and assign the scripts to startup, triggers, prefabs and GUIs. Please run Vanda Engine and go to *Tools | Script Editor* menu to start writing scripts.

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