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Vanda Engine 1.7.4 for Windows XP and higher 

  1. Please locate the installer and double click to open.
  2.  Authorize the installer.
  3. Read the instructions to setup Vanda Engine.
  4. Enjoy!

New Features:

– This version lets the game developer modify bloom, fog, shadow and depth of field properties via Lua scripting and new APIs.
– Physics actor names that collide the trigger are passed to OnTriggerEnter(otherActor), OnTriggerExit(otherActor) and OnTriggerStay(otherActor)
– SelectPrefabInstances() function now returns the selected prefab instance name. If nothing is selected, it will return empty string

Here are the new APIs:

DeleteResource()

GetPrefabInstanceRadius()
GetDistanceOfPrefabInstanceFromPhysicsCamera()
GetPrefabInstanceNameFromActor()

EnableDepthOfField()
DisableDepthOfField()
SetDepthOfFieldFocalDistance()
SetDepthOfFieldFocalRange()

EnableFog()
DisableFog()
SetFogColor()
SetFogDensity()

EnableBloom()
DisableBloom()
SetBloomColor()
SetBloomIntensity()

EnableDirectionalShadow()
DisableDirectionalShadow()
SetDirectionalShadowAlgorithm()
SetDirectionalShadowNumberOfSplits()
SetDirectionalShadowWeightOfSplits()
SetDirectionalShadowNearClipPlane()
SetDirectionalShadowFarClipPlane()
SetDirectionalShadowResolution()
SetDirectionalShadowIntensity()
SetDirectionalShadowLight()

For information about their definitions, please run Vanda Engine editor, go to “Tools | Script” Editor and select “Tools | Add Function” or “Tools | Add Event menu”.

Source code is available on Sourceforge.net:
https://sourceforge.net/projects/vandaengine/

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