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Specular Gloss Map in Vanda Engine 1 is a a texture that controls the shape/power of the specular highlights from real-time lights. The higher the value of a pixel (from black to white), the shinier the surface will appear in-game. Therefore, surfaces such as dry stone or cotton fabric would tend to have a very dark specular map, while surfaces like polished chrome or plastic would tend to have lighter specular maps.
 
Sample Gloss Map
 
To apply a Specular Gloss Map to a geometry or skin, follow these steps:
·    Select the skin or instanced geometry you want to apply Gloss Map to its geometry.
·    Click the button or go to Modify | Geometry | Material... menu.
·    Click the Gloss... button. This opens a standard File dialog that lets you select a DDS file.
·    Select your desired Gloss Map and Click Open.
 
To remove a Specular Gloss Map from a geometry or skin, follow these steps:
·    Select the instanced geometry or skin.
·    Click the button or go to Modify | Geometry | Material... menu.
·    Now select the - button next to the Gloss button.
·    In a new dialog box that appears, click Yes button.