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Beside built-in Physics Editor to generate triggers and actors inside the editor, Vanda Engine can generate triggers from the 'Trigger Files'. Simply add a 'trigger' name somewhere in the COLLADA file name and import it to Vanda Engine. In this case, Vanda Engine automatically finds the bounding boxes of imported non-animated instanced geometries and builds the triggers based on the bounding boxes.
Vanda Engine does not render the instanced geometries or skins of trigger files.
 
Trigger files don't work with PhysX scenes exported from other 3D tools in XML format.